Date: 25 May, 26 May, 27 May 2023 | 9am-5.30pm | Classroom Learning
Duration: 3 Days
This course helps learners understand how businesses can best take advantage of opportunities afforded by the Metaverse. As part of the course, various technologies such as Augmented and Virtual Reality, Internet-of-things, Artificial Intelligence, Blockchain and Cloud will be briefly introduced to learners, with an emphasis on how they all fit together to create the Metaverse of business opportunities. By giving an overview of the roles that each of these technologies play in enabling innovation in the Metaverse, learners will explore the interconnection between these seemingly disparate pieces of the puzzle to create business ideas that are greater than the sum of their parts.
This module is part of Professional Certificate in Metaverse Business Opportunities.
By the end of this course, learners should be able to:
- Understand the various domains, components and properties that make up the Metaverse, thereby separating the Metaverse concept from other virtual worlds like Massively Multiplayer Online (MMO) games and platforms of the past.
- Analyze business problems and opportunities brought about by the emergence of the Metaverse.
- Craft products and services within the Political, Economic, Social and Technological considerations and constraints surrounding the Metaverse.
- Build a portfolio of problem solving and planning skills that will be relevant to companies seeking to stake claim in the Metaverse.
Who Should Attend
Executives, Developers, Designers and Managers in Information Technology related fields, business development, strategic planning and operations.
Minimum Diploma in Information Technology or related fields.
(Click their photos to view their short biographies)
Rahul Nath is a creative technologist with 17 years of experience in games and films. He has shipped over 10 games and directed 4 pilot series. He has leveraged technology such as motion capture, face capture, real-time game engines, Virtual Reality and XR in the projects he was involved in to continuously push the envelope of what is possible.
He has previously worked at Digipen Institute of Technology, Virtuos Games, Maui and Digital Chocolate and currently is focused on use cases involving game engines in trans media projects.”
Total Nett Programme Fee Payable, Including GST, after additional funding from the various funding schemes
Participants must fulfill at least 75% attendance and pass all assessment components to be eligible for SSG funding.
To enquire, email email@example.com
To register, click Register
TGS-2022014562 (Classroom Learning)
TGS-2022014569 (Synchronous e-learning)
For members of public and NUS Alumnus (without R&G Voucher), please follow the steps below:
Select Short Course / Modular Course -> Apply for Myself -> Browse Academic Modules / Short Courses-> Module/Course Category -> Short Courses -> Browse Courses-> Advanced Computing for Exe (Faculty/Department / Unit)
Please download the user guide for NUS Online Application Portal after you click ‘Apply for Myself’ if you need assistance.
Course Fee Breakdown
Singapore Citizens39 years old or younger
Singapore Citizen40 years old or older