Dates: 6 Mar, 7 Mar, 8 Mar 2024 | 9am-5.30pm | Classroom Learning
Duration: 3 Days
Course Overview
This course helps learners understand how businesses can best take advantage of opportunities afforded by the Metaverse. As part of the course, various technologies such as Augmented and Virtual Reality, Internet-of-things, Artificial Intelligence, Blockchain and Cloud will be briefly introduced to learners, with an emphasis on how they all fit together to create the Metaverse of business opportunities. By giving an overview of the roles that each of these technologies play in enabling innovation in the Metaverse, learners will explore the interconnection between these seemingly disparate pieces of the puzzle to create business ideas that are greater than the sum of their parts.
This course is part of Professional Certificate in Metaverse Business Opportunities.
Course Objectives
By the end of this course, learners should be able to:
- Understand the various domains, components and properties that make up the Metaverse, thereby separating the Metaverse concept from other virtual worlds like Massively Multiplayer Online (MMO) games and platforms of the past.
- Analyze business problems and opportunities brought about by the emergence of the Metaverse.
- Craft products and services within the Political, Economic, Social and Technological considerations and constraints surrounding the Metaverse.
- Build a portfolio of problem solving and planning skills that will be relevant to companies seeking to stake claim in the Metaverse.
Who Should Attend
Executives, developers, designers, and managers in information technology-related fields, business development, strategic planning, and operations.
Prerequisites
Minimum Diploma in Information Technology or related fields.
Course Convener
(Click their photos to view their short biographies)
Rahul Nath

Rahul Nath
Rahul Nath is a creative technologist with 17 years of experience in games and films. He has shipped over 10 games and directed 4 pilot series. He has leveraged technology such as motion capture, face capture, real-time game engines, Virtual Reality and XR in the projects he was involved in to continuously push the envelope of what is possible.
He has previously worked at Digipen Institute of Technology, Virtuos Games, Maui and Digital Chocolate and currently is focused on use cases involving game engines in trans media projects.”
Course Fees
Total Nett Programme Fee Payable, Including GST, after additional funding from the various funding schemes
GST shall apply at prevailing rates.
Participants must fulfill at least 75% attendance and pass all assessment components to be eligible for SSG funding.
To enquire, email soc-ace@nus.edu.sg
To register, click Register
Course Codes
TGS-2022014562 (Classroom Learning)
TGS-2022014569 (Synchronous e-learning)
Course Fee Breakdown
Singapore Citizens
39 years old or youngerSingapore Citizen
40 years old or olderCatalogue of Programmes for Individuals
- Course Category
- Artificial Intelligence & Machine Learning
- Business Analytics & Data Science
- Cloud Computing & Internet of Things
- Cybersecurity & Data Governance
- Digital Business & Technopreneurship
- Digital Health & Nursing Informatics
- Digital Technology & Innovation Management
- Digital Transformation & Change Leadership
- Education Technology & Learning Design
- Emerging & Disruptive Technologies
- FinTech & Blockchain
- Interactive Media Development & Metaverse
- Software Programming & Networking
- UX/UI Design & Digital Product Management